Month: May 2022

Developer Blog Week 13

Week 13 seen big improvements with the mall area. Objectives are slowly being implemented in to the game and the initial first quarter of the mall is near completion. We should have something resembling a vertical slice with a gameplay loop within the next two weeks as environment and programming branches are merged together. This will need refining post university (ends 27th May).

We have a few screenshots to share from the new look environment, which are below.

As you can see, work has begun on the final store within the first section of the mall which will be an esports arena style area. This will be a store in which a user must solve a puzzle to unlock the next area but we don’t want to reveal too much at this point!

We also have a completed map of the first area, entitled the ‘Diamond Zone’. Both of floors will have their own separate map to help you find your way. 

We have introduced a further teaser to the Mystic Dungeons store in the form of the overhead train tunnel which we plan to expand in the future. This will be coming when we expand beyond the initial quarter of the mall. We plan on using secret tunnels and areas a lot more after we have established a base level. 

We are rapidly approaching the end of the University year and should have a trailer to show within two weeks, this will be posted on social media and on the website. After this time we will be actively looking for alpha testers to iron out any bugs which may be present so if you are interested please use the Alpha sign up link to show interest.

There’s still plenty to do and we are all very busy currently. Expect a further update around the time we end university where we will have a lot more to show. Thanks for reading!

 

Anyone for Blu Juice?

Developer Blog Week 12

Another week (or so) has rolled by and as expected there has been much improvement in the scene. Lot’s of work has gone into the stores and and floor area with minimal areas needing work now until this section has been completed. Current estimated time for this section of the mall to be completed is around 3 weeks so expect further major improvements in this period. Some screenshots are below of the current state of the environment as of today (06/05).

As you can see the arcade has taken a major overhaul with only minor details remaining (such as filling the claw machines and prize counter) left to complete in terms of the environment. The laser tag store is currently being worked on and we expect this to be completed soon as well as the sports store. More signs, decals and posters now populate the area to make the mall seem more alive but this is not complete as of yet. In the screenshots above you may notice a new store coming soon too in the form of the dungeons, which will offer something new in terms of gameplay. Work has not started on this yet but plans are in place.

The above video shows an interactable machine within the arcade which will be important for gameplay progression. This is not complete but highlights the type of interactivity we expect in each store as we focus on exploration and searching for items. The idea being that players won’t be limited to static environment and we can introduce exciting ways of obtaining key items. The above example is an arcade machine which requires a skill shot to get a keycard to unlock a new area. The Nutcracker will always be lurking though so you need to time this wisely. To counteract the Nutcracker lurking we are working on mechanics which can help you distract him, which includes (but not limited to) throwable items to lure him away from key areas.

 

As mentioned earlier the new store will be a dungeon/museum which we hope offers something new to the mall. The above is a teaser poster within the mall you may find. Look closely though as a hidden clue is in there somewhere.

FOCUS FOR THE NEXT WEEK

The following tasks will be focused next week with any bleed over rolling to the next as lots to be done!

  • Laser Tag completion
  • Sports Store completion
  • Food area completion
  • More ‘scatter’ objects
  • Play tests
  • Merging of Environment and Programming so we have a gameplay loop

See you next time!

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